01Constraint
A rehabilitation project spread across engineers, Unity developers, psychologists and occupational therapists, each with its own agenda, and patient progress that had to be measurable.
02Intervention
As the project's only Ph.D. student, I designed the studies so conclusions could be drawn, briefed the software team on the behavioral principles the games had to use, and designed the Bluetooth circuit boards for the glove.
03Measured
Time to recover hand dexterity, with the game versus without it.
04Result
Post-stroke patients using the game recovered faster (lab data, not published).
05What it proves
I design the measurement before the build.

