01Constraint
A live tradeshow demo with no second takes, then a second headset whose SDK shares nothing with the first.
02Intervention
I led a three-person team and built the mixed-reality experience myself on HoloLens (MRTK), then ported it to Quest Pro on the Oculus SDK, keeping passthrough quality high. I trained the teammate who wrote the game logic in C#.
03Measured
Defects during the live demo.
04Result
Zero defects at Automate 2023 in Detroit.
05What it proves
I stay hands-on where the technical risk is highest.